Black Desert Online -Trial Day 3

Day 3 of my BDO trial didn’t quite turn out how I planned as in real life personal commitments happened, so my 3rd day of playing BDO was actually the 4th day of 7 day trial pass.  Due to these same restrictions I decided to trying out the AFK (Away From Keyboard) system which allows me to be more of consultant to my character on exploring and gathering (fishing).  I decided to first send my Sorcerer off to fish at the Velia ocean.

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Fishing in BDO is quite different to other games I played, as when you equip your rod, you un-equip your weapon and enter a fishing mini-game.  This gives the option of selecting to throw away trash fished or keep it.  This is especially targeted at the AFK aspect of the game, allowing you to leave the character fishing and walk away do something in real life (like baking gooey choc chip cookies).  The only limit to this is the rods durability and your inventory space must have adequate space to allow to fish for the max durability time of the rod (usually a full row of space in your inventory – thanks Elda for the heads up).  If either the rods durability runs out or you inventory space is full, then auto-fishing will stop.  Its also good to note shortly after this you will be AFK from the game doing nothing and thus the game will log you out, otherwise if doing something it will keep you logged in (more in AFK capabilities in a later post).

Inventory and Warehouse space can be limited at first in BDO (especially when wanting to AFK fish a lot) but there is a good few options through questing and other means (housing) to increase your capacity.  The questing option will provide +1 or +2 additions to your inventory space post quest completions.  This led me to locate the excellent BDO info and guide site Black Desert Foundry with their Increase Inventory Space Guide listing all quests to complete.  Your inventory also has a weight capacity because everything in BDO has weight to it, including your potions and tools you carry to survive or gather.  This makes it more focused to not just carry everything, prepare for what you want to achieve today and then set out on that adventure.  To me this is another mechanic which makes the game feel more alive instead of just logging in and go do the same multiple things.

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The Warehouse system is where you get to store your wares (pun intended), but is tied to each village, town or city you visit.  What this means is, if you farm potatoes in Velia using a worker, they will store the resulting crop in the Velia warehouse.  If you then travel to the city of Calpheon and enter its warehouse you will not see your potatoes.  Yes, they really are like real life in this game, a warehouse is town based.  The only way to move items from say, Velia to Calpheon is on your personal inventory space, donkey or horse, cart and transport them.  This is easier with workers as they can do the work for you, but more importantly if you do it with a backpack on you increase your strength. This is one reason the game feels alive and you will see many horse and carts, travelers (workers) and players on the roads, town and cities carrying or transporting.  This gives an incredible sense of realism to the world.  So, this is another AFK opportunity to increase your strength whilst doing real life (chores or chilling).  Why AFK, because with a heavy loaded inventory, you walk and run much slower.  Watching your character traverse at a snails pace while playing is … lets face it… boring. So set a Navigate To point and AFK auto-run (walk) there with your backpack on with good in to transport.

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Exploring is something I just love to do in MMOs, but in most you cant really explore because of the general MMO mechanic around your level and the mobs in areas you have not levelled up to or higher than the mobs.  On travelling through these areas, usually you aggro (unintentionally making them aware of you low level and triggering the into attacking you just by passing within their unknown aggravation area) on your exploration.  In BDO this is not the general case (as I found it so far 3 days in), you can pretty much go anywhere as long as you stay on the roads.  My favorite way to do this is locate a place on the map I haven’t been, like a farm or location and set my Navigate To, auto-run there and then turn off the UI. Leaving me to run and sit back watching my exploration adventure in beautiful photograhic mode (well its that to me because that when I take a lot of in game photos).

I will finish this post with my top 3 photos of the day exploring and I will go into more on how this photographic mode in a later post as its in built into the game when no UI is present.

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